1. Creatures
1.1. Asiri  spirit air
- Minor, ethereal spirit entities, of air
- Believed to exist everywhere in Harn, hiding in various objects
- Diverse but minor powers
- Mischievous or downright troublesome
- Most can only be detected with psionic or magic powers
- Similar to the Elmithri
1.2. Centaurin  creature rare shy
- Very rare, many regard them as mythical
- Use weapons like axe, spear, box, and sling with great proficiency
- Lifespan of 400 years
- Hardy, do not wear garments but carry belts, wear jewelry and packs
- Omnivorous
1.3. Dragon  creature rare
- Rare, believed to be myths
- Remaining dragons live in isolated, mountainous areas
- 40 feet in length or more
- Intelligent, some breath fire and use magic
- Dormant for long periods, sleeping in lairs
1.4. Dryad  creature nocturnal
- Found in dryad groves at night
- Enchant men, who may remain so for a year or a day
- Harmless except for stealing men's time, unless rejected or offended
1.5. Elmithri  spirit water
- Water sprites with powers of enchantment
- Can be perceived only with psionics or magic
- Usually harmless but can be mischievous or even dangerous
- Similiar and related to the Asiri
1.6. Gulmorvrin  undead
- Undead of demonic power, most feared of Morgath's undead
- No will of their own, only exist to serve their masters
- Exude a force called the Shadow of Bukrai, causes those fail to resist to become undead
1.7. Hirenu  creature rare solitary
- Chimera with body and hindquarters of a horse, and the neck, head, and wings of eagle
- Unintelligent
- Solitary, lives in highland regions
- Cannot fly but can glide
- Omnivorous, likes to eat horse meat
1.8. Ilme  dragon
- Intelligent "mere-dragons", sometimes confused for actual dragons
- No wings, do not breath fire
- 12 feet in height, weighing 2 tons
- Males and females live separately except to mate
- Males are cowardly, sometimes bullied by local Gargu-arak bands
- Females are fierce and will protect young at any cost
- Prefer to ambush hunt and eat carrion
1.9. Ivashu  creature
1.9.1. Aklash  creature ivashu
- 6-8' in height, 300-400lbs
- Hulking, semi-intelligent, hairless, with foul breath
- Breath weapon causes nausea
- Huge fanged mouth and a voracious omnivorous appetite
1.9.2. Hru  creature ivashu sociable
- Known as the Rock Giant, looks like a bloated dry Nolah
- 15 feet and four tons in weight
- Transformed by day into a boulder or pile of rocks, drawing sustenance from the earth
- Shakes the earth at night
- Lives in colonies of up to forty, across highland wastes
- Sociable, sing at a low disturbing tone at night
- Slow thinkers, some are quite wise
- Concerned about preservation of their homes
1.9.3. Nolah  creature ivashu troll solitary
- Harnic troll, sometimes called the Dank Stalker
- Intelligence, human-sized, has magic charm abilities
- Can contort their moist hairless bodies stones of a wall
- Prefer living under bridges and other damp structures, in an enchanted bubble
- Breath water, do not breathe at all when sleeping
- Use captured weapons but don't wear armor or clothing
- Can only be slain by enchanted weapons
- Solitary
1.9.4. Umbathri  creature ivashu gargoyle insane interplanar
- Harnic gargoyle, ugly, squat, humanoid
- Only lives partly on the same plane as mortal creatures
- Insane, cruel, but will rarely attack
- Immune to normal weapons, sensitive to magic
- Two feet in height, travels in packs of 4-24
- Not known whether they eat or drink in any normal sense
1.9.5. Vlasta  creature ivashu small agile
- 18 inches in height and twenty pounds
- Big leapers, powerful tails and hind legs
- Carnivores, mostly eat small rodents but may attack creatures as large as men
- When attacking large creatures, the leap in their faces and eat their eyes
- Fine, delicate hands
- Very agile but not very robust
- Encountered in caverns in groups of 2-12
1.10. Pradeyalkri
- A class of deities, demons, demigods, giants, ogres or other monsters who formerly ruled Ivinia
- Fled after the god Sarajin established dominion in Ivinia
- Noron, the Riddle-master of Anrist Point, and Uvien of Barsothe Falls are pradeyalkri
1.11. Yelgri  creature harpie rare hostile
- Harnic harpie, rare
- Semi-intelligent, quasi-reptilian, humanoid
- Shorten than humans and light, can fly with their leathery wings with a span of 30 feet
- Predatory carnivores
- Taloned feet, also hunt with spears and clubs
- Encounter in flocks of 2-12 or more