Harn
148 entries

Locations

Table of Contents

1. Locations

1.1. Afarezirs   archipelago abandoned ivinian settlement harsh

  • Archipelago
  • Abandoned Ivinian settlement
  • Harsh environment

1.2. Amekt   gargun settlement raider large

  • Large complex of 1300 Gargu-kyani
  • Restrained raiding of travel between Lorkin, Leriel, Geldeheim
  • Surrounding countryside has bands of Gargu-kyani and Gargu-araki, mostly from Arekt

1.3. Anfla   island

  • Island

1.4. Anadel   mountains forest

  • Isolates Thay geographically from rest of harn

1.5. Araka-Kalai   site sacred

  • Sacred site to worshippers of Ilvir, located in Misyn
  • The god is believed to live beneath it, spawning Ivashu
  • Settlement called Ochrynn is a community where the Ochre Womb are based
  • Yearly pilgrimage of 200-300 followers, mostly from Lerien but some from Shiran via Lake Benath

1.6. Athul   region strategic strategic_importance thardic

  • Strategic importance
  • Disputed part of Thardic Republic
  • Ramala Legion fighting Tulwyn

1.7. Azadmere   kingdom khuzdul isolated

  • Dwarven (Khuzdul) kingdom
  • Minimal contact with outsiders
  • Humans are 50% of population

1.8. Belna   island forest

  • Island
  • Mixed forest and woodland

1.9. Carcust   gargun settlement large

  • A Gargu-hyeka settlement in a high pass through the Rayeshas
  • Population 2000

1.10. Chybisa   kingdom small

  • Smallest kingdom
  • Impressive fortifications
  • King: Verlid III

1.11. Ejatus   gargun settlement

Gargu-khanu and Gargu-arak cave complex located in Jahl mountains.

1.12. Evael   kingdom sindarin forest

  • More sanctuary for elves than a kingdom
  • Shava Forest is enchanted

1.13. Equeth   region forest coastal

  • Rough, forested
  • Coastal

1.14. Fana   gargun settlement

  • Gargu-viasal cave complex in Sorkin mountains south of Azadmere

1.15. Felgoth   gargun settlement

  • Gargu-hyeka cave complex in the Sorkin mountains, to west of Garvin Bay
  • Surrounded by small splinter bands of nomadic Gargun

1.16. Fur Road   trail

  • Road from Orbaal to Tharda
  • Spring brings furs from Orbaal to Tharda along this route

1.17. Genin Trail   trail

  • Travel route between Thay and Tashal

1.18. Himod

  • Woodland plains
  • Claimed by Earl of Elorin
  • Earl calls it Dyriamarch

1.19. Gifuso

  • A Gargu-hyeka colony on eastern edge of Felsha mountains
  • Region is often swarming with different Gargun bands

1.20. Huxuth   gargun settlement

  • Gargu-hyeka colony in a pass between Felsha and Rayesha mountains

1.21. Kabloq

  • Alluvial plain of Dygu river

1.22. Kaldor   kingdom human feudal

  • Feudal kingdom in interior of Harn
  • Ruled by King Miginath in Tashal
  • Most recent dynasty encourages feudalism, chivalry, and royal justice

1.23. Kanday   kingdom human feudal

  • Feudal kingdom

1.24. Jobasa   gargun settlement

  • A Gargu-hyeka cave complex

1.25. Jufyx   gargun settlement

  • Cave complex of Gargu-viasal
  • Gargu-arak in the area, considered to be slaves by Gargu-viasal
  • Few Gargu-arak actually in Jufyx

1.26. Jusiku   gargun settlement

  • Cave complex of Gargu-viasal near north shore of Lake Benath
  • Odds bands of Gargu-arak nearby

1.27. Korego   gargun settlement raider

  • Gargu-hyeka cave complex in southern Felsha mountains
  • Active along Salt Route in Athul
  • Raid Tulwyn tribes to the south

1.28. Lower Osel   region wooded

  • Flat, wooded region encompassing the Osel river
  • It is the northern half of the Pagaelin
  • Chybisa and Kaldor both claim it

1.29. Lucrain   gargun settlement

  • Gargu-kyani cave complex in the eastern Rayesha mountains

1.30. Melderyn   human kingdom constitutional_monarchy island

  • Island kingdom
  • Island also called The Wizard's Isle
  • Has a king but actually ruled by a group of scholars called the Council of Eleven
  • King is Chunel Toron

1.31. Misyn   region wooded

  • Wooded landscape on northeast shore of Lake Benath.
  • Believed to be the Kingdom of Ilvir.

1.32. Nuthela

1.33. Orbaal   kingdom pre_feudal human unstable

  • Formerly Jara, conquered by Ivinians
  • Jarin natives are majority of 65000, enslaved by 8000 rowdy Ivinians
  • Mostly semi-independent clan domains in conflict
  • Tributary system: small clans -> big clans -> king
  • Clan is the group social unit, led by a clanhead with three or more wives
  • Trial by combat is a way to challenge for leadership
  • No fixed rules of succession

1.34. Oselbridge

  • Bridge on Genin Trail and the only crossing of the Osel river
  • Held from time to time by Pagaelin, Kaldor, and Chybisa but none hold authority
  • Mercantyler's Guld has a trading post at the north end of the bridge

1.35. Peran   wilderness large

  • Largest wilderness

1.36. Pujet   gargun settlement

  • Cave complex in western Orball, inhabited by Gargu-kyani
  • Colony of Amekt

1.37. Pyxyn   gargun settlement

  • Gargun colony of Gargu-khanu, with sizeable Gargu-hyeka slave population
  • Reside in Sorkin Mountains
  • Constantly fighting Azadmere

1.38. Qustup   gargun settlement

  • Gargun colony of Gargu-hyeka

1.39. Shomos   river

  • River in highlands of the Setha Heath and flowing into the Kald estuary
  • Used by Sindarin for hunting though Pagaelin commonly encountered there

1.40. Rethem   kingdom human feudal unstable

_ Feudal kingdom

  • King: Chafin III
  • Unstable
  • Political conflict

1.41. Shiran   city tolerant

  • Thardic city, held by Shiran Legion, population 3900.
  • Second largest city in Tharda
  • Famous for manufacture of perfumes and dyes
  • Also famous for skilled pleasure-slaves and courtesans
  • Iron shipped to Shiran from Iracu, Hikun, and Izora mines
  • Religious tolerance is a feature of Shiran

1.42. Salt Route

  • Trail from Tashal to Corana, named because it was used to transport salt
  • Now transports mant goods from Tharda to Kaldor
  • Patrolled by Ramala Legion
  • Trail east is guarded by forces of King of Kaldor
  • Neither Tharda or Kaldor have as much control as the Kath, Chelni, and Tulwyn tribes

1.43. Sokus   gargun settlement

  • Gargun cave complex

1.44. Sorkin   mountains

  • Major range in eastern Harn, over 100 leagues in length and 30 wide
  • Barrier between Kaldor and east coast
  • Numerous Gargun tribes lives here
  • Azadmere is at the heart
  • There is a legend of a mail-clad, bearded ghost at the highest peak (Mount Esig)

1.45. Telumar   site sacred

  • Ancient site in a pass between Sorkin and Anadle mountins
  • One large build and four smaller ones from the Earthmaster times
  • Chindra Gargu-hyeka range around Telumar
  • Also the site of the winter moot of the Bujoc
  • Reputed that those who visit the inside disappear

1.46. Tieka   island forest uninhabited

  • Hilly, forested island off the southwest cost of Harn
  • No permanent inhabitants
  • Seasonal fishing camps for the Kamaki and Adaeneum

1.47. Tharda   human republic populated

  • Officially the Thardic Republic
  • Most densely populated part of Harn

1.48. Trobridge Inn   inn

  • Independent inn, owned and operated by Merchantyler's Guild
  • Layover for Salt Route caravans
  • Chelni could destroy the inn but find it useful as a trading post

1.49. Ushet   gargun settlement multicultural

  • Gargun cave complex
  • Hybrid culture of Gargu-khanu w/ Gargu-aral and Gargu-hyeka slaves
  • 900 Gargun
  • Sought to colonize Kiraz for centuries, blocked by enchanted seal

1.50. Yzug   gargun settlement

  • Gargun cave complex

1.51. Zedabir   gargun settlement

  • Gargun cave complex
  • Constantly threatens Azadmere

1.52. Zhakom   gargun settlement

  • Gargun cave complex
  • Constantly threatens Azadmere
In this section