Harn
148 entries

Peoples

Table of Contents

1. Peoples

1.1. Adaenum   human tribal fisher

Indigenous people of Anfla.

  • Fishing
  • Farmers, bad
  • 20 tribes
  • Groups of 60-400

1.2. Anoa   human tribal nomadic hunter_gatherer fur_trader

Native to northern Nuthela.

  • Nomadic
  • Hunter-gatherers
  • Fur-traders
  • Several dozen tribes, groups of less than 100

1.3. Bujoc   human nomadic forester matrilineal matriarchal superstitious peaceful

Native to Anadel.

  • Shy, superstitious
  • Forest nomads
  • Matrilineal
  • Not warlike
  • 30 tribes, groups of less than 100

1.4. Chelni   human nomadic pastoral tribal animal_trader horse_riders hostile

  • Pastoral nomads
  • Cattle and pony trades
  • Herds of 100-300 head each
  • Usually hostile to others
  • 30 tribes, groups of 60 to 100

1.5. Chymak   human tribal matrilineal not_matriarchal fisher sea_faring

Native to Belna.

  • 60 clans, groups of 25-50
  • Matrilineal but not matriarchal
  • Fishing
  • Sea-canoes

1.6. Equani   human triber raider warlike

Native to Equeth.

  • Warrior tribesman
  • Several dozen tribes, groups of 40 to 130
  • Warlike
  • Raid for food and women
  • Fighting with Urdu
  • Fighting with Ymodi

1.7. Gargun   gargun

1.7.1. Gargu-arak (Small or Streaked Orc)   gargun nomadic forester nocturnal avoidant

  • More comfortable outdoors
  • Forest nomads
  • Nocturnal hunters
  • Tribes of 40-240, 1 in 6 tribes have a queen
  • Avoid other Gargun

1.7.2. Gargu-hyeka (Common or Brown Orc)   gargun

  • 50% of Garguns in Harn
  • Live in complexes
  • Queen at heart of all
  • Several dozen princesses
  • 1000 to 2000 males
  • Small bands wander outdoors
  • Groups of 20 to 80, wander within 10 leagues of complex

1.7.3. Gargu-khanu (Great or Black Orc)   gargun large strong murderous

  • Largest, strongest Gargun
  • Most murderous
  • Infighting more common than other Gargun
  • Warrior elite
  • Low birth rate
  • Some live in small cave complexes
  • Most live in hybrid Gargun communities, which they often rule
  • Treat other Garguns are slaves

1.7.4. Gargu-kyani (White Orc)   gargun avoidant friendly

  • Gargun least prone to violence
  • Least unfriendly
  • Keep dogs and wolves as pets
  • Tribes of 200 to 1200
  • Alpine
  • Avoid outsiders

1.7.5. Gargu-viasal (Red Orc)   gargun

  • Similar to gargu-hyeka
    • Except: red fur
    • Except: lower birth rate
    • Except: smaller communities of 700-1200
    • Except: less swarming

1.8. Hodiri   human tribal nomadic raider fierce

  • Nomadic
  • Fierce warriors
  • Trade cattle and horses
  • 80 tribes, groups of 60-300
  • Jherdela trying to unite them
  • Raiding Solori

1.9. Gozyda   human tribal forester hunter raider

  • Forest tribesman who control Mimea Hills in western Harn
  • Accept outlaws from Tharda and Kanday into their numbers
  • Guerrilla fighters
  • Some live on the island of Domid

1.10. Ivinian   human viking sea_faring

  • Viking sea-faring groups who conquered Orbaal (formerly Jara)
  • Oppressing the Jarin in Orbaal

1.11. Jarin   human peaceful

Native to Orbaal, also found in Evael and Azadmere.

  • First humans in Harn
  • Most barbarians descend from the Jarin
  • Peaceful
  • Have mystique due to long exposure to Sindarin and Khuzdul, distrusted because of it
  • Resisting Ivinians

1.12. Kabloqui   human tribal starving small

Native to Kabloq.

  • Crude nomadism
  • Small bands
  • Groups of less than 2 dozen
  • No agriculture
  • Constantly starving
  • Rumored to be cannibals

1.13. Kamaki   human tribal islander mysterious

  • Tribe occupying Kamace island, southwest of Harn
  • Raise sheep, goats, and ponies
  • Attempting agriculture
  • Possibly related to Adaenum with a mix of another lineage
  • 15 tribes, groups of 100 or less

1.14. Kath   human tribal

  • Loose federation 60 bands, groups rarely exceed 30
  • Guerrilla resistance to Kaldor
  • Killed missionaries of different faiths
  • Sometimes trade, more often rob and kill small groups of travellers
  • Kath women are very beautiful, use this quality in ambush tactics

1.15. Khuzdul (dwarves)   khuzdul

Native to Azadmere.

1.16. Kubora   human beast_exporter

Native to Peran.

  • Wild beast exporters
  • 26 tribes
  • Groups of 240-1200

1.17. Pagaelin   human nomadic horse_riders warlike raider

  • Nomads living between Osel River and Setha Heath
  • 120 tribes with groups of 60-240
  • Horse and pony riders but don't match knights of Kaldor or Chybisa
  • Fight among themselves constantly
  • When united, will attack Kaldor and Chybisa settlements
  • 7 or 8 tribes raid Genin Trail, ambushing caravans or collecting Oselbridge tolls
  • Hand-made weapons: bows, spears, axes, captured weapons and armor
  • Inluenced by a heretic Navehan sect at Bejist

1.18. Sindarin (elves)   sindarin hunter_gatherer peaceful detached

  • Live in bands of 20 to 50
  • Free, noble culture
  • Uninterested in politics or other cultures

1.19. Solori   human

  • Enormous pressure from conflicts with Hodiri and Lady of Paladins fighting order
  • Wear, use crudes tools and weapons
  • Believe in the legend of a leader coming from the south with a magical sword

1.20. Taelda   human nomadic hunter_gatherer

  • 40 tribes, groups of 100
  • Relocate yearly
  • Live in crude log houses and hide tents
  • Warriors use spears and bows, some have shortswords

1.21. Tulwyn   human

Native to northern Athul.

  • Warlike, merciless
  • Semi-nomadic
  • Animists
  • 90 tribes, groups of 60-150

1.22. Urdu   human nomadic

  • Live between Chetul and Pemetta rivers in northwestern Harn
  • 70 tribes, groups of 80-200
  • Culturally similar to Kubora and Equani

1.23. Ymodi   human forester conflict fierce

Native to northern Himod.

  • Beleaguered by Equani to the west
  • Beleaguered by Anoa to the east
  • Beleaguered by Anoa to the north and south
  • Wild and fierce
  • Skilled with weapons, particularly the bow and spear
  • 25 tribes, groups of 40-120
In this section